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Mean-Field-Type Game Theory I: Foundations and New Directions

Directions: Mean-Field-Type Game Theory I is a 916-page English-language volume on theoretical foundations and applications. It covers stochastic maximum principles, dynamic programming, uncertainty modelling and distributed mean-field learning, aimed at researchers and advanced students.

At a glance

  • Introduces mean-field-type game theory and its theoretical foundations.
  • Covers stochastic maximum principles and dynamic programming in discrete and continuous time.
  • Discusses modelling and analysing risk and uncertainty using game theory.
  • Includes techniques for distributed mean-field learning and applications to networks and systems.
Price
$134.20Save 25%

Reference price: $179.00

Price checked: 13 Nov 2026

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Pros and cons

Pros

  • Broad coverage combines mathematical theory, modelling approaches and distributed learning techniques.
  • The stated scope connects the theory to cloud social networking, smart energy, transportation and wireless networks.
  • The description positions it for both academic research and advanced undergraduate or graduate study.

Cons

  • At 916 pages and 1.45 kg, this is a substantial reference rather than a lightweight introductory read.

Technical specifications

8 specifications
Publication
PublisherBirkhäuser
Publication date7 February 2026
LanguageEnglish
Print length916 pages
ISBN-103032070260
ISBN-13978-3032070265
Dimensions and installation
Weight listed1.45 kg
Dimensions15.6 x 4.78 x 23.39 cm

Who is it for?

A good fit for

  • Academic researchers working on mean-field-type games, stochastic control or distributed systems.
  • Advanced undergraduate and graduate students seeking a broad treatment of the subject.

Less suited to

  • Readers looking for a short, non-technical introduction or a practical guide focused on a single application.

Frequently asked questions

What topics does this volume cover?

The description lists stochastic maximum principles, dynamic programming in discrete and continuous time, risk and uncertainty modelling, and distributed mean-field learning techniques.

Who is the book intended for?

It is presented as a resource for academic researchers and advanced undergraduate and graduate students.

What applications are discussed?

The description connects mean-field-type game theory with cloud social networking, smart energy systems, transportation and wireless networks.

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